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- //============================================================================
- // control/client/misc/presetkeys.cs
- // Copyright (c) 2003, 2006 by Kenneth C. Finney
- //============================================================================
- if ( IsObject(PlayerKeymap) ) // If we already have a player key map,
- PlayerKeymap.delete(); // delete it so that we can make a new one
- new ActionMap(PlayerKeymap);
-
- //function DoExitGame()
- //{
- // MessageBoxYesNo( "Quit Mission", "Exit from this Mission?", "Quit();", "");
- //}
- function DoExitGame()///***KCF***25/09/2006 12:54AM
- {
- if ( $Server::ServerType $= "SinglePlayer" )
- MessageBoxYesNo( "Exit Mission", "Exit?", "disconnect();", "");
- else
- MessageBoxYesNo( "Disconnect", "Disconnect?", "disconnect();", "");
- }
-
- //============================================================================
- // Motion Functions
- //============================================================================
- function GoLeft(%val)
- {
- $mvLeftAction = %val;
- }
- function GoRight(%val)
- {
- $mvRightAction = %val;
- }
- //function GoAhead(%val)
- //{
- // $mvForwardAction = %val;
- //}
-
-
- ///***KCF***-ch20
- function GoAhead(%val)
- //----------------------------------------------------------------------------
- // running forward
- //----------------------------------------------------------------------------
- {
- $mvForwardAction = %val;
- if (%val)
- commandToServer('startRustle');
- else
- commandToServer('stopRustle');
- }
-
- function BackUp(%val)
- {
- $mvBackwardAction = %val;
- }
- function DoYaw(%val)
- {
- $mvYaw += %val * ($cameraFov / 90) * 0.02;
- }
- function DoPitch(%val)
- {
- $mvPitch += %val * ($cameraFov / 90) * 0.02;
- }
- function DoJump(%val)
- {
- $mvTriggerCount2++;
- }
- //============================================================================
- // View Functions
- //============================================================================
- function Toggle3rdPPOVLook( %val )
- {
- if ( %val ) $mvFreeLook = true;
- else $mvFreeLook = false;
- }
- function MouseAction(%val)
- {
- $mvTriggerCount0++;
- }
- $firstPerson = true;
- function Toggle1stPPOV(%val)
- //----------------------------------------------------------------------------
- // switch between 1st and 3rd person point-of-view.
- //----------------------------------------------------------------------------
- {
- if (%val)
- {
- $firstPerson = !$firstPerson;
- ServerConnection.setFirstPerson($firstPerson);
- }
- }function dropCameraAtPlayer(%val)
- {
- if (%val)
- commandToServer('dropCameraAtPlayer');
- }
- function dropPlayerAtCamera(%val)
- {
- if (%val)
- commandToServer('DropPlayerAtCamera');
- }
- function toggleCamera(%val)
- {
- if (%val)
- commandToServer('ToggleCamera');
- }
- //============================================================================
- // keyboard control mappings
- //============================================================================
- // available when player is in game
- PlayerKeymap.Bind( mouse, button0, MouseAction ); // left mouse button
- PlayerKeymap.Bind(keyboard, w, GoAhead);
- PlayerKeymap.Bind(keyboard, s, BackUp);
- PlayerKeymap.Bind(keyboard, a, GoLeft);
- PlayerKeymap.Bind(keyboard, d, GoRight);
- PlayerKeymap.Bind(keyboard, space, DoJump );
- PlayerKeymap.Bind(keyboard, z, Toggle3rdPPOVLook );
- PlayerKeymap.Bind(keyboard, tab, Toggle1stPPOV );
- PlayerKeymap.Bind(mouse, xaxis, DoYaw );
- PlayerKeymap.Bind(mouse, yaxis, DoPitch );// always available
- GlobalActionMap.Bind(keyboard, escape, DoExitGame);
- GlobalActionMap.Bind(keyboard, tilde, ToggleConsole);
-
- function Yell(%val)
- {
- if (%val)
- commandToServer('HurlInsult');
- }
- PlayerKeymap.bind(keyboard, "y", Yell);
-
- function suicide(%val)
- {
- if(%val)
- commandToServer('suicide');
- }
- PlayerKeymap.bind(keyboard, "ctrl k", suicide);
-
- function pageMessageBoxUp( %val )
- {
- if ( %val )
- PageUpMessageBox();
- }
- function pageMessageBoxDown( %val )
- {
- if ( %val )
- PageDownMessageBox ();
- }
- PlayerKeymap.bind(keyboard, "t", ToggleMessageBox );
- PlayerKeymap.bind(keyboard, "PageUp", PageMessageBoxUp );
- PlayerKeymap.bind(keyboard, "PageDown", PageMessageBoxDown );
-